web-feature: EXT_texture_filter_anisotropic WebGL extension

baseline logo Widely available

The EXT_texture_filter_anisotropic extension for WebGL 1.0 and 2.0 contexts adds anisotropic filtering (AF). AF improves the quality of mipmapped texture access when viewing a textured primitive at an oblique angle.

Notes

Support data provided by: BCD logo

Know something we don't?

Is any of the above data outdated? Or do you want to add a new WebView to the list? Heads on to GitHub and edit the data file!

Not comfortable with GitHub? Send us an email.

Please help us keeping this data updated

This feature was last updated on November 10, 2025.